Herb's Portfolio

  • Poser: 3D Path Palette

  • Poser Lead Engineer (2017-2019)

  • Poser Pro 11.1 Dev Credits (2018)

  • Moho Animation Studio (2017)

  • Moho: Bone Animation (2017)

  • Moho Animation Studio (2017)

  • Moho Animation Studio (2017)

  • Motion Artist (2019)

  • Motion Artist (2018)

  • Poser Face Room (2018)

  • Poser Pro 11.2 (2018)

  • Poser UI (2018)

  • Poser UI (2017)

  • Poser 11 DVD

  • Poser 10 (Legacy Support) (2017)

  • Poser 11 (Mac Version)

  • Poser Pro 11 DVD

  • PieceMaker's 3D Customization System

  • PieceMaker: Holiday Advertisement (2015)

  • PieceMaker: Holiday Advertisement (2015)

  • PieceMaker: Toys-R-Us Store of the Future Deployment (Customer)

  • PieceMaker: S.W. Randall Toys (First Pilot) (2014)

  • PieceMaker: Kiosk UI (First Pilot) (2014)

  • PieceMaker: Item Customizer UI (First Pilot) (2014)

  • PieceMaker: Catalog View UI (First Pilot) (2014)

  • PieceMaker: Toys-R-Us Deployed Endcap (2016)

  • PieceMaker: Toys-R-Us Deployed Endcap (2016)

  • PieceMaker: Team Photo Toy Fair Booth (2016)

  • PieceMaker: Pittsburgh Mall UI Detail (2016)

  • PieceMaker: Pittsburgh Mall UI Detail (2016)

  • PieceMaker: Pittsburgh Mall UI Detail (2016)

  • PieceMaker: 3D Printer (2016)

  • PieceMaker: 3D Printer (2016)

  • PieceMaker: Toy Fair Booth (2016)

  • PieceMaker: Toy Fair Booth (2016)

  • PieceMaker: A tired Director of Software at Toy Fair :) (2016)

  • PieceMaker: C-Level Meeting, Toy Fair Booth (2016)

  • PieceMaker: Lithophane Tool (2015)

  • PieceMaker: Lithophane Image Source (2015)

  • PieceMaker: Lithophane Tool (2015)

  • PieceMaker: Lithophane Tool (2015)

  • PieceMaker: Lithophane Prototype (2014)

  • PieceMaker: Lithophane Prototype (2014)

  • PieceMaker: Lithophane Prototype (2014)

  • PieceMaker: Lithophane Prototype (2014)

  • PieceMaker: Lithophane Prototype (2014)

  • PieceMaker: Lithophane Prototype (2014)

  • PieceMaker: Lithophane Prototype (2014)

  • PieceMaker: Metrics Web Logo

  • PCB: 34-Pin IDC to 34M Keyed Card Edge Adaptor (2018)

  • PCB: Smart Breadboard w/ Raspi Breakout (Front) (2020)

  • PCB: Smart Breadboard w/ Raspi Breakout (Back) (2020)

  • PCB: Smart Breadboard w/ Raspi Breakout (Detail) (2020)

  • PCB: Smart Breadboard w/ Raspi Breakout (Detail) (2020)

  • PCB: DIY Laser Helmet (Hair Growth Stimulator) (2009)

  • PCB: DIY Laser Helmet (Hair Growth Stimulator) (2009)

  • PCB: DIY Laser Helmet (Hair Growth Stimulator) (2009)

  • PCB: Desoldering 1983 Motherboard (2018)

  • PCB: Desoldering 1983 Motherboard (Detail) (2018)

  • PCB: "Scratch and Tin" 34-Pin IDC to 34M Keyed Card Edge Adaptor (2018)

  • Avenzoar: Analysis Result Summary (2008)

  • Avenzoar: EMR View and Case Data Entry (2008)

  • Avenzoar: Morphology Viewer (2008)

  • Avenzoar: SNP Array Viewer (2008)

  • Avenzoar: SNP Array Comparison Search (2008)

  • Avenzoar: Multi-Sample Analysis (2008)

  • Avenzoar: SNP Analysis / Morphology (2008)

  • Avenzoar: Image Analysis Tuner (2008)

  • Avenzoar: Case Diagnostics (2008)

  • Avenzoar: RCC Comparitive Analysis (2008)

  • Apolune 2: Title and Gameplay Footage (GameMaker) (2021)

  • Apolune 2: Prototyping (GameMaker) (2021)

  • Apolune 2: Box2d Stress Test (GameMaker) (2021)

  • Apolune 3: Prototype Lighting (GML / GLSL ES) (2021)

  • Apolune 3: Prototype Lighting w/ Explosions (GML / GLSL ES) (2021)

  • Apolune 3: Added the Little Guys xD (GML / GLSL ES) (2021)

  • Apolune 1: Title Animation (C++ / OpenGL) (2017)

  • Apolune 1: Animation Sample (C++ / OpenGL) (2017)

  • Apolune 1: Long Animation Sample (C++ / OpenGL) (2017)

  • Apolune 1: Ship Combat (C++ / OpenGL) (2017)

  • Apolune 1: More Animation (C++ / OpenGL) (2017)

  • Atlas Tile Editor (Tile Artwork Tool) (C++ / OpenGL) (2017)

  • Atlas Tile Editor (Tile Artwork Tool) (C++ / OpenGL) (2017)

  • Atlas Tile Editor (Tile Artwork Tool) (C++ / OpenGL) (2017)

  • Fringes of the Empire (Away Team Selection) (C++ / Photoshop) (2016)

  • Fringes of the Empire - Cargo Skiff Landing (C++ / GLSL) (2016)

  • Fringes of the Empire: Customized Ship (C++ / Photoshop / GLSL) (2016)

  • Fringes of the Empire: Entourage (C++ / Photoshop) (2016)

  • Fringes of the Empire: Programmatic Intro Sequence (C++ / Photoshop) (2016)

  • Fringes of the Empire: Karulian Carrier (+Skybox) (C++ / Photoshop / VBO) (2016)

  • Fringes of the Empire: Programmatic Additive Lights (+Waveforms) (C++ / Photoshop) (2016)

  • Fringes of the Empire: Programmatic Additive Lights (Detail) (C++ / Photoshop) (2016)

  • Fringes of the Empire: 2D World Engine (C++ / OpenGL) (2016)

  • Mouth Animation Study #1 (Photoshop) (2016)

  • Mouth Animation Study #2 (Vampire) (Photoshop) (2016)

  • Fringes of the Empire: Planetology Computer (C++ / OpenGL / Photoshop) (2013)

  • Fringes of the Empire: Pluto (GLSL / C++) (2015)

  • Fringes of the Empire: Scanning Asteroids (C++ / OpenGL) (2015)

  • Title Screen: Dishwasher Match-3 Game (Defold Engine) (Lua) (2017)

  • Fringes of the Empire: Stellar Mass Object (Star) (GLSL / C++) (2015)

  • Apolune 2: Screen Shot Multiplayer Features (GML / GameMaker) (2021)

  • Apolune 1 (Screenshot) (C++ / OpenGL) (2018)

  • Apolune 1 (Screenshot) (C++ / OpenGL / Generative Normal Mapping / GLSL) (2018)

  • Apolune 2: Simple Mining Operation (2021)

  • Apolune 2: Merchant Event (2021)

  • Apolune 2: Terminal Log (2021)

  • Dishwasher Match 3 Game (Defold Engine / Lua) (2017)

  • Apolune 2: Ore Corp Hauler Event (2021)

  • Apolune 2: Ore Corp Hauler Event (2021)

  • Empire in the Sky: Official Website (2011)

  • Lost Astronaut's Game Creation Framework (Open Source, C++) (2020)

  • Tile Node Editor (Lua) (2018)

  • Fringes of the Empire: Selling Titanium (C++ / Photoshop)

  • Fringes of the Empire: Space Traffic Demo (2015)

  • Fringes of the Empire: Planet and Traffic Test (2015)

  • Fringes of the Empire: Engine Test "Star Movement" (C++ / OpenGL) (2014)

  • Fringes of the Empire: Celestial Object Editor (2014)

  • Fringes of the Empire: Starfarer Ship Hull (C++) (2014)

  • Empire in the Sky: Starmap View Prototype UI (2010)

  • Empire in the Sky: Alien Topography Feature Callout for IndieDB (2011)

  • Lost Astronaut LED Sign (PCB)

  • Empire in the Sky: Starbase Infrastructure Layer Test (2011)

  • Empire in the Sky: Starbase Building Test (2011)

  • Empire in the Sky: Cryochamber 2D Roguelike World Prototype (2011)

  • Empire in the Sky: Custom Ship Weapons Test (2011)

  • Empire in the Sky: "Tween Beam Test", UI Update (2011)

  • Empire in the Sky: Radio / Comms Menu Test (with voice acting) (Sept 23, 2011)

  • Empire in the Sky: User Customizable Weapon Creation UI (C++ / OpenGL) (2010)

  • Empire in the Sky: 2-View Model Editor UI (C++ / OpenGL) (2010)

  • Lost Astronaut Logo (2010)

  • Fringes of the Empire: Space Traffic (C++ / OpenGL / Photoshop)

  • Empire in the Sky: 2-View Model Editor UI (C++ / OpenGL) (2010)

  • Empire in the Sky: Parallax Motion, Procedural Planetary System (2010) (GLSL / OpenGL / C++)

  • Empire in the Sky: Purple Clouds, Yellow Lightning (Procedural Weather) (2011)

  • Empire in the Sky: Procedural Planet (C++ / OpenGL / GLSL / Photoshop) (2011)

  • Empire in the Sky: Shield Effect (C++/OpenGL) (2011)

  • Empire in the Sky: Starmap Overview (2010)

  • Empire in the Sky: User-Customized Ship Building Starbase (2011)

  • Empire in the Sky: Skybox Artwork (Photoshop / GIMP) (2011)

  • Empire in the Sky: Firing Multiple Beam-Type User-Defined Weapon with User Defined Properties (2011)

  • Empire in the Sky: Combat UI (C++/OpenGL/GLSL) (2011)

  • Empire in the Sky: User-Programmable "Tween Beam Shader" (C++/OpenGL/GLSL) (2011)

  • Empire in the Sky: Procedural Encounters (C++/OpenGL) (2011)

  • Empire in the Sky: 2.5D Custom Starships (C++/OpenGL) (2011)

  • Empire in the Sky: Composite Skybox Frame (Photoshop) (2011)

  • Empire in the Sky: User-Defined Starship (C++ / OpenGL / GLSL) (2011)

  • Empire in the Sky: Space Station Building System with Model Layer (C++ / OpenGL / GLSL) (2011)

  • Empire in the Sky: Space Station Building System (C++ / OpenGL / GLSL) (2011)

  • Empire in the Sky: Planetary Surfaces with Weather and Lava (C++ / OpenGL / GLSL) (2011)

  • Empire in the Sky: Planetary Surfaces with Weather (C++ / OpenGL / GLSL) (2011)

  • Empire in the Sky: Planetary Systems (C++ / OpenGL / GLSL) (2010)

  • Empire in the Sky: Earliest Prototype (C / OpenGL / LibAgar) (2008)

Resume

View my resume in the form of a career timeline.

View Career Timeline →